6 minutes ago
PRIME_Badger
Steam: 76561199833502356 • Spoonkid Saturdays • Wipe Apr 11, 2026
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Combat Effectiveness
0.47
KDR
Kill Velocity
14 kills / 30 deaths
Target Acquisition
2.4
% HS
Headshot Ratio
12 / 502
Total Kills
14
Deaths
30
Playtime
3h 6m
Max Distance
55m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Top Victims
Resources Gathered
Stones
23,582
Metal Ore
10,738
Sulfur Ore
6,952
Wood
800
Cloth
666
Leather
500
Bone Fragments
350
Fat Animal
210
Bearmeat
40
Hq Metal Ore
36
Seed Hemp
23
Mushroom
18
Deermeat Raw
4
Weapon Masteries
Knife Combat
Headshot Ratio
0%
Hits
90
Damage
2,728
Max Dist
0m
Crossbow
Headshot Ratio
1.7%
Hits
60
Damage
1,053
Max Dist
55m
Semi Auto Rifle
Headshot Ratio
7.4%
Hits
54
Damage
509
Max Dist
52m
Shotgun Pump
Headshot Ratio
0%
Hits
42
Damage
120
Max Dist
4m
Double Shotgun
Headshot Ratio
4.8%
Hits
42
Damage
82
Max Dist
27m
Thompson
Headshot Ratio
5.4%
Hits
37
Damage
333
Max Dist
36m
Bone Knife Obsidian
Headshot Ratio
0%
Hits
30
Damage
536
Max Dist
0m
Bow Hunting
Headshot Ratio
3.6%
Hits
28
Damage
405
Max Dist
14m
Rock A Jungle
Headshot Ratio
7.4%
Hits
27
Damage
382
Max Dist
0m
Smg
Headshot Ratio
0%
Hits
16
Damage
57
Max Dist
16m
Shotgun Waterpipe
Headshot Ratio
0%
Hits
14
Damage
45
Max Dist
0m
Pistol Semiauto
Headshot Ratio
0%
Hits
13
Damage
115
Max Dist
50m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
architecture
Base Building
Structures placed, upgraded, and demolished
44
Placed
41
Upgraded
5
Demolished
0
Repaired
Resources Spent on Building
9,450
Stones
1,825
Wood
400
Metal Fragments
sports_martial_arts
Player Actions
73
Bandage
Med Used
15
Syringe Medical
Med Used
29
Loot Entity
18
Mushroom
Consumeable Used
16
Bearmeat Cooked
Consumeable Used
7
Can Tuna
Consumeable Used
5
Can Beans
Consumeable Used
5
Apple
Consumeable Used
3
Water
Consumeable Used
2
Granolabar
Consumeable Used
1
Bread Loaf
Consumeable Used
favorite
Life & Activity
Accumulated across 40 lives (resets each death)
Movement
6.0km
Walked / Crouched
23.1km
Sprinting
Time Spent
1h
In Base
1h 43m
In Wilderness
22m
At Monuments
Combat & Survival
40
Deaths
14
Players Killed
2
Animals Killed
0
Scientists Killed