Combat Effectiveness
0
KDR
Kill Velocity
0 kills / 3 deaths
Target Acquisition
0
% HS
Headshot Ratio
0 / 87
Total Kills
0
Deaths
3
Playtime
16m
Max Distance
0m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Top Nemeses
Resources Gathered
Wood
1,252
Sulfur Ore
600
Cloth
125
Bone Fragments
100
Fat Animal
80
Leather
80
Meat Boar
16
Seed Hemp
5
Weapon Masteries
Knife Combat
precision_manufacturing
Headshot Ratio
0%
Hits
11
Damage
377
Max Dist
0m
Salvaged Cleaver
precision_manufacturing
Headshot Ratio
0%
Hits
2
Damage
108
Max Dist
0m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
architecture
Base Building
Structures placed, upgraded, and demolished
1
Placed
0
Upgraded
0
Demolished
0
Repaired
Resources Spent on Building
25
Wood
sports_martial_arts
Player Actions
20
Loot Entity
13
Dismount
13
Mount
8
Bandage
Med Used
3
Water
Consumeable Used
2
Chocolate
Consumeable Used
1
Can Tuna
Consumeable Used
1
Granolabar
Consumeable Used
favorite
Life & Activity
Accumulated across 8 lives (resets each death)
Movement
0.2km
Walked / Crouched
3.1km
Sprinting
Time Spent
0s
In Base
16m
In Wilderness
0s
At Monuments
Combat & Survival
8
Deaths
0
Players Killed
2
Animals Killed
0
Scientists Killed