2 minutes ago
John Diggle
Steam: 76561199155289424 • Spoonkid Saturdays • Wipe Apr 11, 2026
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Combat Effectiveness
0.78
KDR
Kill Velocity
7 kills / 9 deaths
Target Acquisition
2.2
% HS
Headshot Ratio
9 / 417
Total Kills
7
Deaths
9
Playtime
3h 10m
Max Distance
1,584m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Top Victims
Resources Gathered
Stones
89,846
Wood
54,376
Metal Ore
39,600
Sulfur Ore
20,700
Leather
1,080
Cloth
764
Bone Fragments
544
Fat Animal
320
Hq Metal Ore
132
Bearmeat
40
Seed Hemp
26
Wolfmeat Raw
20
Meat Boar
16
Mushroom
4
Skull Wolf
2
Weapon Masteries
Semi Auto Rifle
precision_manufacturing
Headshot Ratio
1.2%
Hits
83
Damage
548
Max Dist
118m
Pistol Semiauto
precision_manufacturing
Headshot Ratio
3.3%
Hits
60
Damage
570
Max Dist
65m
Thompson
precision_manufacturing
Headshot Ratio
5%
Hits
40
Damage
210
Max Dist
60m
Knife Combat
precision_manufacturing
Headshot Ratio
3%
Hits
33
Damage
1,078
Max Dist
0m
Knife Bone
precision_manufacturing
Headshot Ratio
0%
Hits
32
Damage
535
Max Dist
0m
Bow Hunting
precision_manufacturing
Headshot Ratio
5%
Hits
20
Damage
148
Max Dist
46m
Crossbow
precision_manufacturing
Headshot Ratio
16.7%
Hits
12
Damage
531
Max Dist
39m
Pistol Revolver
precision_manufacturing
Headshot Ratio
0%
Hits
11
Damage
17
Max Dist
11m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
architecture
Base Building
Structures placed, upgraded, and demolished
550
Placed
496
Upgraded
59
Demolished
0
Repaired
Resources Spent on Building
85,950
Stones
16,671
Wood
2,300
Metal Fragments
550
Wood
sports_martial_arts
Player Actions
82
Bandage
Med Used
26
Syringe Medical
Med Used
46
Loot Entity
13
Meat Pork Cooked
Consumeable Used
8
Mushroom
Consumeable Used
3
Water
Consumeable Used
3
Can Beans
Consumeable Used
1
Can Tuna
Consumeable Used
1
Bearmeat Cooked
Consumeable Used
1
Apple
Consumeable Used
4
Dismount
4
Mount
favorite
Life & Activity
Accumulated across 17 lives (resets each death)
Movement
6.8km
Walked / Crouched
17.6km
Sprinting
Time Spent
1h 34m
In Base
1h 30m
In Wilderness
4m
At Monuments
Combat & Survival
17
Deaths
6
Players Killed
4
Animals Killed
0
Scientists Killed