4 minutes ago
Snoopy
Steam: 76561198398930533 • Spoonkid Saturdays • Wipe Apr 11, 2026
compare_arrows Compare
Combat Effectiveness
1.9
KDR
Kill Velocity
19 kills / 10 deaths
Target Acquisition
13.5
% HS
Headshot Ratio
81 / 602
Total Kills
19
Deaths
10
Playtime
4h 6m
Max Distance
79m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Top Victims
Resources Gathered
Stones
48,000
Wood
33,316
Metal Ore
18,000
Sulfur Ore
9,100
Cloth
1,933
Seed Hemp
90
Hq Metal Ore
60
Mushroom
28
Cactusflesh
10
Corn
6
Sunflower
2
Potato
2
Seed Potato
1
Weapon Masteries
Thompson
Headshot Ratio
12.3%
Hits
332
Damage
3,601
Max Dist
79m
Double Shotgun
Headshot Ratio
28.6%
Hits
56
Damage
254
Max Dist
3m
Smg
Headshot Ratio
26.5%
Hits
34
Damage
470
Max Dist
4m
Pistol Revolver
Headshot Ratio
38.5%
Hits
26
Damage
643
Max Dist
0m
Semi Auto Rifle
Headshot Ratio
4.8%
Hits
21
Damage
186
Max Dist
55m
Knife Combat
Headshot Ratio
0%
Hits
18
Damage
567
Max Dist
0m
Crossbow
Headshot Ratio
0%
Hits
16
Damage
501
Max Dist
10m
Python
Headshot Ratio
33.3%
Hits
12
Damage
552
Max Dist
0m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
explosion
Raiding Activity
Explosives used for raiding
1
architecture
Base Building
Structures placed, upgraded, and demolished
178
Placed
213
Upgraded
23
Demolished
0
Repaired
Resources Spent on Building
22,710
Stones
6,280
Metal Fragments
5,030
Wood
148
Metal Refined
sports_martial_arts
Player Actions
121
Loot Entity
92
Bandage
Med Used
40
Syringe Medical
Med Used
22
Mushroom
Consumeable Used
10
Cactusflesh
Consumeable Used
9
Corn
Consumeable Used
8
Blueberries
Consumeable Used
8
Can Beans
Consumeable Used
8
Apple
Consumeable Used
5
Can Tuna
Consumeable Used
5
Granolabar
Consumeable Used
3
Largemedkit
Consumeable Used
2
Potato
Consumeable Used
2
Black Raspberries
Consumeable Used
2
Pumpkin
Consumeable Used
1
Chocolate
Consumeable Used
1
Bread Loaf
Consumeable Used
1
Dismount
1
Mount
favorite
Life & Activity
Accumulated across 12 lives (resets each death)
Movement
6.2km
Walked / Crouched
23.5km
Sprinting
Time Spent
1h 38m
In Base
1h 21m
In Wilderness
1h 5m
At Monuments
Combat & Survival
12
Deaths
25
Players Killed
1
Animals Killed
9
Scientists Killed