9 minutes ago
Ash ~God is Good~
Steam: 76561199467407819 • Spoonkid Saturdays • Wipe Apr 11, 2026
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Combat Effectiveness
2.2
KDR
Kill Velocity
11 kills / 5 deaths
Target Acquisition
4.6
% HS
Headshot Ratio
16 / 349
Total Kills
11
Deaths
5
Playtime
1h 58m
Max Distance
1,273m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Top Victims
Resources Gathered
Wood
26,712
Stones
23,402
Metal Ore
9,900
Sulfur Ore
1,900
Leather
680
Bone Fragments
500
Cloth
310
Fat Animal
300
Bearmeat
40
Hq Metal Ore
32
Meat Boar
16
Horsemeat Raw
10
Seed Hemp
7
Mushroom
4
Weapon Masteries
Thompson
precision_manufacturing
Headshot Ratio
1.1%
Hits
87
Damage
524
Max Dist
46m
Knife Combat
precision_manufacturing
Headshot Ratio
0%
Hits
44
Damage
1,426
Max Dist
0m
Bone Knife Obsidian
precision_manufacturing
Headshot Ratio
0%
Hits
40
Damage
576
Max Dist
0m
Pistol Revolver
precision_manufacturing
Headshot Ratio
2.8%
Hits
36
Damage
381
Max Dist
38m
Crossbow
precision_manufacturing
Headshot Ratio
6.3%
Hits
32
Damage
526
Max Dist
53m
Shotgun Waterpipe
precision_manufacturing
Headshot Ratio
55%
Hits
20
Damage
117
Max Dist
2m
Legacybow
precision_manufacturing
Headshot Ratio
8.3%
Hits
12
Damage
274
Max Dist
14m
Bow Hunting
precision_manufacturing
Headshot Ratio
0%
Hits
6
Damage
0
Max Dist
0m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
architecture
Base Building
Structures placed, upgraded, and demolished
81
Placed
87
Upgraded
5
Demolished
0
Repaired
Resources Spent on Building
19,200
Stones
3,575
Wood
1,400
Metal Fragments
1,200
Wood
sports_martial_arts
Player Actions
125
Loot Entity
48
Bandage
Med Used
13
Syringe Medical
Med Used
27
Bearmeat Cooked
Consumeable Used
7
Apple
Consumeable Used
6
Can Beans
Consumeable Used
5
Can Tuna
Consumeable Used
5
Granolabar
Consumeable Used
5
Water
Consumeable Used
4
Mushroom
Consumeable Used
1
Chocolate
Consumeable Used
1
Bread Loaf
Consumeable Used
7
Dismount
7
Mount
favorite
Life & Activity
Accumulated across 11 lives (resets each death)
Movement
3.4km
Walked / Crouched
12.3km
Sprinting
20s
In Vehicles
Time Spent
35m
In Base
1h 14m
In Wilderness
8m
At Monuments
Combat & Survival
11
Deaths
10
Players Killed
3
Animals Killed
0
Scientists Killed