1 day ago
lamington eater
Steam: 76561198873709172 • Winterust AU Main • Wipe Apr 10, 2026
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Combat Effectiveness
0.67
KDR
Kill Velocity
6 kills / 9 deaths
Target Acquisition
6.2
% HS
Headshot Ratio
22 / 353
Total Kills
6
Deaths
9
Playtime
2h 58m
Max Distance
1,771m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Top Victims
Resources Gathered
Stones
4,350
Metal Ore
3,700
Wood
3,608
Cloth
669
Sulfur Ore
600
Leather
584
Bone Fragments
482
Fat Animal
292
Bearmeat
60
Seed Hemp
21
Hq Metal Ore
12
Chicken Raw
8
Mushroom
4
Corn
2
Seed Corn
1
Weapon Masteries
Shotgun Pump
precision_manufacturing
Headshot Ratio
4.3%
Hits
92
Damage
115
Max Dist
8m
Hammer Salvaged
precision_manufacturing
Headshot Ratio
0%
Hits
74
Damage
15
Max Dist
0m
Semi Auto Rifle
precision_manufacturing
Headshot Ratio
21.2%
Hits
33
Damage
454
Max Dist
0m
Bow Hunting
precision_manufacturing
Headshot Ratio
14.8%
Hits
27
Damage
608
Max Dist
45m
Salvaged Sword
precision_manufacturing
Headshot Ratio
14.3%
Hits
14
Damage
740
Max Dist
0m
Knife Combat
precision_manufacturing
Headshot Ratio
0%
Hits
14
Damage
430
Max Dist
0m
Mp5
precision_manufacturing
Headshot Ratio
0%
Hits
9
Damage
0
Max Dist
0m
Pistol Semiauto A M15
precision_manufacturing
Headshot Ratio
25%
Hits
4
Damage
112
Max Dist
22m
Crossbow
precision_manufacturing
Headshot Ratio
0%
Hits
1
Damage
0
Max Dist
0m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
architecture
Base Building
Structures placed, upgraded, and demolished
7
Placed
0
Upgraded
0
Demolished
0
Repaired
Resources Spent on Building
91
Wood
sports_martial_arts
Player Actions
53
Bandage
Med Used
1
Syringe Medical
Med Used
53
Loot Entity
12
Mushroom
Consumeable Used
6
Water
Consumeable Used
6
Egg
Consumeable Used
2
Chocolate
Consumeable Used
2
Granolabar
Consumeable Used
2
Can Beans
Consumeable Used
2
Corn
Consumeable Used
1
Bearmeat Cooked
Consumeable Used
1
Apple
Consumeable Used
2
Dismount
2
Mount
favorite
Life & Activity
Accumulated across 19 lives (resets each death)
Movement
5.1km
Walked / Crouched
17.7km
Sprinting
13m
In Aircraft
2m
On Water
Time Spent
43m
In Base
2h 6m
In Wilderness
9m
At Monuments
Combat & Survival
19
Deaths
6
Players Killed
4
Animals Killed
1
Scientists Killed