1 day ago
Baxter
Steam: 76561198315611577 • Winterust AU Main • Wipe Apr 10, 2026
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Combat Effectiveness
0.17
KDR
Kill Velocity
1 kills / 6 deaths
Target Acquisition
4.1
% HS
Headshot Ratio
10 / 244
Total Kills
1
Deaths
6
Playtime
2h 25m
Max Distance
74m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Top Victims
Resources Gathered
Wood
11,928
Sulfur Ore
9,100
Stones
5,930
Metal Ore
1,512
Leather
572
Cloth
489
Bone Fragments
464
Fat Animal
262
Bearmeat
62
Coconut
24
Seed Hemp
15
Meat Boar
8
Mushroom
6
Hq Metal Ore
4
Weapon Masteries
Thompson
precision_manufacturing
Headshot Ratio
4.6%
Hits
65
Damage
595
Max Dist
74m
Shotgun Pump
precision_manufacturing
Headshot Ratio
53.8%
Hits
13
Damage
221
Max Dist
0m
Semi Auto Rifle
precision_manufacturing
Headshot Ratio
0%
Hits
12
Damage
40
Max Dist
0m
Smg
precision_manufacturing
Headshot Ratio
0%
Hits
12
Damage
81
Max Dist
1m
Ak47u
precision_manufacturing
Headshot Ratio
0%
Hits
7
Damage
20
Max Dist
0m
Bow Hunting
precision_manufacturing
Headshot Ratio
0%
Hits
5
Damage
74
Max Dist
5m
Spear Wooden
precision_manufacturing
Headshot Ratio
0%
Hits
4
Damage
150
Max Dist
0m
Knife Combat
precision_manufacturing
Headshot Ratio
0%
Hits
4
Damage
126
Max Dist
0m
Pistol Semiauto
precision_manufacturing
Headshot Ratio
0%
Hits
3
Damage
65
Max Dist
6m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
architecture
Base Building
Structures placed, upgraded, and demolished
17
Placed
0
Upgraded
0
Demolished
0
Repaired
Resources Spent on Building
3,930
Wood
201
Lowgradefuel
187
Metal Fragments
sports_martial_arts
Player Actions
148
Mount
146
Dismount
69
Bandage
Med Used
12
Syringe Medical
Med Used
46
Loot Entity
15
Bearmeat Cooked
Consumeable Used
10
Coconut
Consumeable Used
6
Mushroom
Consumeable Used
2
Can Tuna
Consumeable Used
2
Fish Cooked
Consumeable Used
1
Chocolate
Consumeable Used
1
Granolabar
Consumeable Used
1
Apple
Consumeable Used
1
Largemedkit
Consumeable Used
favorite
Life & Activity
Accumulated across 9 lives (resets each death)
Movement
4.0km
Walked / Crouched
11.7km
Sprinting
Time Spent
6m
In Base
2h 10m
In Wilderness
8m
At Monuments
Combat & Survival
9
Deaths
1
Players Killed
1
Animals Killed
1
Scientists Killed