1 minute ago
Phaive
Steam: 76561198075757538 • Spoonkid Saturdays • Wipe Apr 11, 2026
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Combat Effectiveness
0.41
KDR
Kill Velocity
12 kills / 29 deaths
Target Acquisition
2.6
% HS
Headshot Ratio
17 / 652
Total Kills
12
Deaths
29
Playtime
3h 49m
Max Distance
1,890m
Archetype Analysis
Combat
Builder
Farmer
Survival
Raider
Resource Baron
Predicted Playstyle
Top Victims
Resources Gathered
Wood
36,578
Stones
35,220
Metal Ore
7,992
Sulfur Ore
4,560
Cloth
1,208
Leather
1,028
Bone Fragments
686
Fat Animal
464
Bearmeat
70
Seed Hemp
50
Hq Metal Ore
28
Crocodilemeat
20
Mushroom
16
Weapon Masteries
Thompson
precision_manufacturing
Headshot Ratio
3.7%
Hits
244
Damage
1,693
Max Dist
80m
Boomerang
precision_manufacturing
Headshot Ratio
0%
Hits
33
Damage
955
Max Dist
0m
Pistol Revolver
precision_manufacturing
Headshot Ratio
0%
Hits
27
Damage
182
Max Dist
30m
Bone Knife Obsidian
precision_manufacturing
Headshot Ratio
0%
Hits
24
Damage
414
Max Dist
0m
Crossbow
precision_manufacturing
Headshot Ratio
15%
Hits
20
Damage
457
Max Dist
43m
Double Shotgun
precision_manufacturing
Headshot Ratio
0%
Hits
20
Damage
68
Max Dist
0m
Bow Hunting
precision_manufacturing
Headshot Ratio
0%
Hits
10
Damage
374
Max Dist
19m
Lr300
precision_manufacturing
Headshot Ratio
0%
Hits
9
Damage
23
Max Dist
92m
Semi Auto Rifle
precision_manufacturing
Headshot Ratio
0%
Hits
6
Damage
24
Max Dist
62m
lock
Crafting, Recycling & Purchases
This data is private during an active wipe. Only visible to the player and their teammates.
architecture
Base Building
Structures placed, upgraded, and demolished
274
Placed
215
Upgraded
53
Demolished
0
Repaired
Resources Spent on Building
43,245
Stones
9,502
Wood
25
Metal Fragments
sports_martial_arts
Player Actions
70
Bandage
Med Used
34
Syringe Medical
Med Used
67
Loot Entity
14
Bearmeat Cooked
Consumeable Used
13
Mushroom
Consumeable Used
9
Water
Consumeable Used
4
Can Tuna
Consumeable Used
4
Apple
Consumeable Used
3
Pumpkin
Consumeable Used
1
Granolabar
Consumeable Used
1
Bread Loaf
Consumeable Used
4
Dismount
4
Mount
favorite
Life & Activity
Accumulated across 50 lives (resets each death)
Movement
7.9km
Walked / Crouched
26.3km
Sprinting
Time Spent
1h 32m
In Base
1h 57m
In Wilderness
18m
At Monuments
Combat & Survival
50
Deaths
12
Players Killed
3
Animals Killed
0
Scientists Killed